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KafkaJs
Kage Bunshin
Kai Waehner
Karisma King
Katherine Boyle
Kathy Sierra
Keith Rabois
Keith Stanovich and Rational Thinking
Kelly Criterion
Keras
Kevin Samuels
Key Takeaways from Elite Athlete Mental Research
Kieran Klaasen on Agentic Workflows
Kieran Majury
Knoster Model
Knowledge Management
Knowledge through Syllogistic Reasoning
Kolb's Experiential Learning Cycle
KSQL / ksqlDB
ksqlDB Concepts
ksqlDB Tutorials
Kubernetes
Kubernetes Docs
Kubernetes Tutorials
Kumar Thangudu
Kunal Shah
Labor Productivity
LangChain
Laravel
Laravel Collections
Laravel Factories
Laravel Forge
Laravel Installation
Laravel Queues
Laravel Request Instance
Laravel Tinker
Laravel Web Push Notifications
Larry Long Jr.
Latent Expertise: Everyone is in R&D
Laws of Fun
Laws of Thermodynamics
Lead Review Memo
Leaders as Decision Architects
Leadership Handbook
Lean Canvas
Lean Customer Development
Lean Customer Development
Lean Startups
Learning from Quant Traders
LearnUI
Lessons from Building AI Agents for Financial Services
Lessons from the 2022 RUFF League
Letters to a Young Poet
Levels of an Idea
Levels of Done
Lex Freidman
Life Coaching Handbook
Life Satisfaction
Limits of Service Leadership
Lincoln Tunnel
LinkedIn Playbook
Linux
Linux Certification Training
Linux Certifications
Linux Commands
List of CFJ in business
Listening Is The Job
Lived Experiences
Livewire
Living with Complexity
LLM Codegen Workflow
LLM Prompts
Load Balancers
Loading QuillJs Data into a form
Local Deployment Concepts for LLMs
Logic
Logic [Fixed]
Logic of Failure Compressed Notes
Logical Fallacies
Long Story Short
Longform Lite
Loose Podcast Ideas
Loserthink
LSAT Reading Comprehension
Ludwig
Lux Capital
Mac and Cheese
Machine Learning
Machine Learning Algorithms
Machines of Loving Grace
Mailchimp
Make
Make a Name For Yourself
Make it Clear
Make Time
Making Work Visible
Manage your Day to Day
Manage Your Manager
Managed Databases
Management
Management and Governance
Management Consultancy
Management Levels and Types
Manager Superpower Series #2: Optimism
Managing Your Manager
Mapping Semantical Certainties to Kelly Criterion Edge Percentages
Maps of Meaning
Marc Adler
Marc Andreessen
Marcus, Friedrich, Fyodor
Mark Manson
Market Mind Games: A Radical Psychology of Investing, Trading and Risk (DIGITAL AUDIO)
Marketing
Marketing Segmentation
Marketing to Developers
Martin Kleppmann
Marty Lobdell
Master Data Management
Master Shi Heng Yi
Mastering Confluent Kafka from Failure Cases
Mastering Fun as a Skill
Mastering Kafka from First Principles
Mastering Kafka from First Principles: API-First/Digital Native
Mastering Kafka from First Principles: Fintech
Mastering Product Experience in SaaS
Mastering Technical Sales
Math
Mathematics
Matrix
Matt Abrahams
Matt MacInnis
Matt Mochary
Matt Pocock on Speaking
Matthew Confer
Max Levchin
Maxims For Thinking Analytically
Maybe you’re not Actually Trying
McKinsey
Measuring Deal Momentum, the Formula for Enterprise Sales
Mechanism Design
Meditation
Meditations
Meditations Guidance
Melvin Conway
Memory as Reasoning
Memos
Mental Action Tricks
Mental Models of Analytics
Meta-Lessons from Creating with Claude
Metabolism
Metadata
Metaphors We Live By
Method Acting
Michael Mauboussin
Microservices
Microservices with Apache Kafka
Microservices with Confluent
Microsoft on Microservices
Mid-funnel (MOFU)
Midwit
Migration
Milestones, Learnings, Confidence, the inner triangle to Outcomes, Knowledge, Actions
Million Dollar Weekend
Millionaire Fastlane
Mimetic Theory
Mind Magic
Mindfulness and Rationalization
Mindsets on being Relentless by Tim S. Grover
Minimalist Web Design
Minto Communication Guide
Minto Pyramid
Mircea Eliade's Eternal Return
Mission, Strategy, and Tactics
Model Customization
Model Evaluation Fundamentals
Model Invocation
Model Serving
Model Thinkers
Models of Misalignment, Information, and Coordination
Module 0: The Agent Platform Landscape
Module 1: The Token Economy
Module 1: Agent Fundamentals: Loops, Reasoning, Memory, and State
Module 1: Evaluation Foundations
Module 1: The GenAI Threat Model
Module 2: Evaluation Datasets and Ground Truth
Module 2: Input Safety and Adversarial Defense
Module 2: Requirements elicitation for generative AI
Module 2: Token Efficiency and Context Optimization
Module 2: Tools, Function Calling, and MCP
Module 3: Automated Evaluation and Model Comparison
Module 3: Data Validation and Processing Pipelines
Module 3: Model Selection, Tiering, and Distillation
Module 3: Multi-Agent Systems and Model Coordination
Module 3: Output Safety and Deterministic Transformation
Module 4: Grounding, Verification, and Hallucination Control
Module 4: Agent Safety, Control, and Human-in-the-Loop
Module 4: Caching
Module 4: RAG and Retrieval Evaluation
Module 4: Vector Store Design
Module 5: Agent Evaluation
Module 5: Data Security and Network Isolation
Module 5: Model Deployment and Serving
Module 5: Retrieval Mechanisms
Module 5: Throughput, Capacity, and Scaling
Module 6: FM API Integration and Real-Time Delivery
Module 6: Human Feedback and Annotation
Module 6: Latency Optimization and Inference Tuning
Module 6: Privacy and PII Handling
Module 6: Prompt Engineering and Governance
Module 7: Continuous Evaluation, Quality Gates, and Reporting
Module 7: Enterprise Integration, Security, and Compliance
Module 7: Governance, Lineage, and Auditability
Module 7: Resilience, Customization, and Lifecycle
Module 7: Retrieval and Vector Store Performance
Module 8: Developer Experience, Observability, and Troubleshooting
Module 8: Observability, Monitoring, and Troubleshooting
Module 8: Responsible AI: Transparency, Fairness, and Policy
Module 8: Systematic Troubleshooting: Content and Integration
Module 9: Prompt and Retrieval Troubleshooting
Mogul
Mogul: Books
Molly Mielke McCarthy on finding special people, agency, and playing your own game
Mom's Stew
Money Skills Review
Monthly Content Plan
MoonShots mission statement
Moral Reasoning
Morgan Housel
Morgan J. Ingram
Move First Think Later
MrBeast
Multi-tenacy Laravel
Multi-tenancy Software Architecture
My Big 5 Personality Test
My Personal Archtype
My Personal Jungian Analysis
My Philosophy
MySQL
MySQL Antipatterns
MySQL Design Patterns
MySQL How to get the difference between two dates
Mythical Man Month
n8n
Narrative Psychology
Narrative Writing Structure for Internet Content
Narratives, Commitments, Tasks (NCTs)
Naruto
Nat Friedman
Naval Ravikant
Navan Q1 FY27 Earnings Transcript
Navigator
Negative Feedback
Negotiate Vested Options Severance
Neo Sub Factors (Big 5 Personality Test)
Neo4J
Neurobiology of Social Behavior
Neuroscience
Neuroscience of pain and discomfort
Never Eat Alone
Never Finished
Never Split The Difference
New York City
Nick Huber
Nick J Sheriff
Nicolas Cole
Nicotine
Nigeria
Nikita Bier
Nine Things Successful People Do
No Vibes Allowed: Solving Hard Problems in Complex Codebases
Non Linear Dynamics
Non-Negotiable as a personal decision making strategy
Note on the Relationship Between Artificial Intelligence and Human Intelligence
Notes on Managing ADHD
Notes on Managing ADHD
Nothing Fucking Matters
NPS
Nuclear Energy
Number Quest
Numbness To Loss
Oatmeal Raisin Bar Cookies
Oatmeal Recipes
Object Design Style Guide
Objection Handling
Observability
Obviously Awesome
Ogilvy on Advertising
Ole Peters
Olive Oil
On becoming competitive when joining a new company
On Being an Executive
On Being Contrarian
On Culture
On First Principles Thinking
On Humility
On Reviews
On Sarcasm
On the Shortness of Life
On the viability of PQOs Memo
On Writing Well
One-shot Rapid Application Development
Ontology
OODA Ontology
OpenAI
OpenAI API
Operating Efficiently at Scale
Operational Troubleshooting
Operations
Operations Research
Operator
Operator: Books
Opportunity Cost
Optimal Scaling Path for a PHP CRUD Application
Optimizing Eye Health
Orchestration & Control
OSINT
OSS Migrate
Outbox Pattern
Outcome Orientation as a Cure for Information Overload
Outcomes
Overcoming The Time Sink of Getting Blocked
Overfitting
Ownership and Entitlement
Parakeet
Pareto Efficiency
Parmita Mishra
Pat Grady
Path Dependency
Patrice O'Neal
Patrick Mckenzie
Patrick O'Shaugnessy
Patrick Winston
Pattern Breakers
Pattern Recognition for Intelligence Products
Paul Graham
Pavel Training Methods
Paying attention to complete a task/goal
PayPal
Percent Increase Forumla
Perceptual Control Theory
Personal Anki Categories
Personal Office Communication Guide
Personal Reframes
Personal Shadow Work
Personality
Personality Plus at Work
Personality: A User's Guide
Persuasion
Peter Attia
Peter Thiel
pgVector
PHP isset vs empty vs is_null
PHP: How to search for the array key that has the value OR has the array with the value
Physics
Picking Problems to Marry
Pieter Levels
PIPE Program 2025
Pipeline Cures All
Pitch Anything
Pixar's 22 Rules of Storytelling
Planning v. Feedback
Playing Long Term Games
Playing To Win
PM Communication Scorecard
Podcast loose ideas
Poor Charlie's Almanack
Pork
Portfolio Management
Post Ideas
Post-Click User Experience
Practical Change Data Streaming Use Cases with Apache Kafka & Debezium
Practical Use Cases for Read-Only Iceberg Tables
Pragmatics
Pragmatism
Precious Metals
Precommitment: A Way around Temptation
Primal Intelligence: You Are Smarter Than You Know
Principal-agent problem
Private Networking with Confluent Cloud for Apache Flink
Problem Solving
Problem Solving Techniques
Process Data with Flink
Process Groups
Process Improvement is Trickier Than You Think
Product Development
Product Market Fit
Product-Driven versus Customer-Driven by Ribbon Farm
Product-Led Growth
Product: Delivery Systems at Scale
Products
Profile: Agents as the Medium
Profile: LLMs as the Medium
Profit First
Program management vs. project management
Progress through Storytelling
Project Management
Project Management Unraveled
Project Management Unraveled Expanded
Project Portfolio Strategy
Prompt Engineering
Proof of Concepts
Protein Recipes
Prototype Theory
Psycho-Cybernetics
Psycho-Cybernetics Condensed Notes
Psychology of Intelligence Analysis
Pull Work That Pays
Python
Quantum Computing
Quarterly strategic planning using the fairytale structure
Question Based Selling
Question Tome
Questions That Sell
Questions to Analyze a Business
Queueing
QuillJs Events
Rackspace
Radical Focus
Raise or Fold
Random Notes
Rationality: From AI to Zombies
Ravi Gupta
Ray Dalio
Ray Dialo's Principles
Real Estate
Recon-ng
RecordRTC.js
Redfin
Redis
Reducing
Reforge
Reforge Artifacts
Reforge: Growth Series
Reforge: Retention and Engagement
Reframe Your Brain
Reframe Your Brain: The User Interface for Happiness and Success (The Scott Adams Success Series)
Reid Hoffman
Relationship and Rapport Mastery
Rendering
Repeatability
Resonate
REST best practices
Retrieval & Grounding
Reverse ETL
Reverse Proxy
Rice Recipes
Richard Feynman
Richard Odysseus
RichNwan Blog
Risk Savvy: How to Make Good Decisions
Roasted Potatoes Recipe
Rob Henderson
Robert Cialdini
Robert J. Sternberg and Practical Intelligence
Robert Moses
Robert Spolsky
Roberto Blake
Rohan Gilkes
ROIT: Return on Invested Token
Roles and RAS
Root Cause Analysis
Rotoviz
RSDTyler
Rubrics
RUFF 2025
RUFF Fantasy League
RUFF Final 2023 Plan
Rule Reviews
Rulebook
Rules of the Game
Runaway Selection
Running Effective Prospecting Days in B2B SaaS (with Remote Best Practices)
Ruth Chang
Ryan Singer
Saas Metrics -- A Guide to Measuring and Improving what Matters
SaaS Terminal Value under Scrutiny
Safety & Policy
Safety, Security, Privacy, Governance, and Responsible AI
Sales
Sales Acceleration Formula
Sales Compensation in a Consumption Pricing World
Sales Engineering
Sales Happen When Buyers Fear Missing Out
Sales Pipeline
Sales Pitch: How to Craft a Story To Stand Out and Win
Sales Process
Salesforce
SalesLoft
Salt
Salt, Fat, Acid, Heat
Sam Altman
Sam Hinkie
Same as Ever: A Guide to What Never Changes
Sandler Method
SBA
Scaling People
Scaling The Things That Don't Scale
Schema and Statement Evolution with Confluent Cloud for Apache Flink
Schema Registry
Scientific Method
Scientist
Scientist: Books
Scott Alexander
Scott Barrett
Scott Bessent
Scrapinghub x Confluent Cloud
Search for knowledge/information to complete a specific task/goal
SECI Model of Knowledge Management
Second Machine Age
Secrets to Winning Office Politics
Security and Governance
Security, Identity, and Compliance
Seeing Like a State
Segment
Segmentation
Segmentation In-Depth
Segmentation, Vectorization & Index Maintenance
Seibel on Startups
Select2
Self-Directed Behavior
Selfish Writing by Morgan Housel
Selling Confluent Cloud
Selling To Big Companies
Selling to Carol: Why targeting an ICP brings 10x more customers than you expected
Sense of Urgency
Sensemaking Sales
Server Architecture
Server-Fetched Partials
Serverless
Servers
Seven and a Half Lessons About the Brain
Sex
Sexual Tension
Shaan Puri
Shadow Work
Shape up
Shifting Left: Rearchitecting the Operational–Analytical Divide to Produce Trustworthy, AI-Ready Data atthe Source
Shyam Sankar
Sign-up Onboarding Flows
Signals for a successful venture
Simon Sinek
Simple Heuristics That Make Us Smart
Simple Made Easy
Simply Complexity
Sizing, Performance and Cost
Skill
Skill Prioritization and Ideas
Skin in The Game
SKOOL Games
Slack
Slava Akhmechet
Smallpox
Smart Brevity
Smash Bros
Snapshot Queries in Confluent Cloud for Apache Flink
Snowflake
So You Think You Can Prompt
Soft Skills for Managers
Software
Software Architecture
Software Engineer's Guide to Freelance Consulting
Software Tool Solutions
Solving Present Bias: Governance across time.
Somatotypes
Soros' Fallibility and Reflexivity
Source & Ingestion
Sources of Power
Sovereign Individual
SparkToro
Speak in Stories
Speak Like Churchill, Stand Like Lincoln
Speak with Impact
Spellbinding Sentences
Spin Selling
Sports
Spy Secrets That Can Save Your Life
Standard Operating Procedures
Stanley Druckenmiller
Star Wars
Start From Demand
Start Small, Stay Small
Startup Analytics/Marketing Stack
Startup Ideas
State & Memory
Statement CFU Metrics in Confluent Cloud for Apache Flink
StaySassy Blog
Steal the Show
Steph Smith
Stephen Covey
Steve Jobs
Steven Pressfield
Stocks
Store Knowledge to later complete a specific task/goal
Stratechery
Strategies of Genius
Strategy to Manage User's Timezones across application
Strategy v. Execution
Stream Processing
Stream Processing
Stream Relational Processing Platforms
Streaming and Generative AI
Streaming Audio
Streaming Projects
Strengths Dictate Weaknesses
StrengthsFinder
Strong Phrases and Sayings
Studying Ads
Submitting a form that is using QuillJs
Subscribe Highlights from the Claude 4 system prompt
Sudden death in FIFA athletes
Suhail Doshi
Superapps
SuperPrompts
Surrounded by Idiots
Sweller's Cognitive Load Theory
Synthesis
System Fonts
System Thinking Tools
Systems Bible
Systems Institute Courses
Systems Thinking
TableFlow Technical Study Guide - First Principles
Tables and Topics in Confluent Cloud for Apache Flink
Tacit vs. Explicit Knowledge
Taiichi Ohno
Tailwind
Take Back Your Power
Talk Tracks and Definitions
Taylor Pearson's notes
TCAD Internal Prep Strategy
Teaching instead of Selling
Team of Teams
Technical Advisor Guidelines
Technical Advisor Guidelines: Data Engineering T-Shirt Sizing
Techniques of Visual Persuasion
Technology
Ted Talks: The Official Guide to Public Speaking
Teleology
Template for Critical Analysis of Arguments
Tempo
Temporal Landmarks
Temporal.io
Tenancy, Quotas & Metering
Text-Heavy Design Presentation
TGSiTW: Condensed
TGSiTW: Condensed JBP
TGSiTW: Condensed Simple
TGSiTW: Condensed Simple II
That's Interesting
That's Not What I Meant
The 1-Page Marketing Plan
The 5 Part Process to Networking Effectively
The 6 AI Engineering Patterns
The 7 Primal Pains
The A-Z guide to Startup Metrics
The Agent Development Life Cycle
The architecture of today's LLM applications (2023)
The Art of Action
The Art of Extreme Commit
The Art of Impossible
The Art of Profitability
The Art of Strategy
The Art of Strategy
The Art of Strategy: A Game Theorist's Guide to Success in Business and Life
The Art of Winning
The As If Principle
The Bedrock Family
The Beginning of Infinity
The Beginning of Infinity w/ Claude
The Bid/Ask Spread of Top Talent
The Book of Elon: A Guide to Purpose and Success
The Book of Why
The Challenger Sale
The Checklist Manifesto
The Chimp Paradox
The cognitive categories of knowledge work
The Complete Guide to Command of the Message, Challenger & Great Demo!
The Complete Guide to Planning Your Day
The Complete Guide to Sales Force Incentive Compensation
The Compound Effect
The Comprehensive Architecture of Shaping: Technical and Tactical Methods
The concept of a Unit
The Constant Questions
The Constitution of Knowledge
The Conversation Code
The Creative Act
The Creative Act: Organized Notes
The Creed of Future Me
The Crumbling Workflow Moat: Aggregation Theory's Final Chapter
The current state of AEO
The Dark Triad Playbook
The Deep Dive Into the Needs of Indiehackers and Micropreneurs
The Design of Everyday Things
The Design of Future Things w/ Claude
The Dictator's Handbook
The Economic Rationalist
The Effective Executive
The Elements of Execution
The Embedded Entrepreneur
The Existential Questions to Answer For Any Endeavour
The Extended Mind
The Factory and The Lab Thesis
The Fear That Steals Your Life's Work
The Fifth Discipline
The Five Dysfunctions of a Team
The Five Patterns That Separate Elite Revenue Teams From the Rest
The Flinch
The Folly of Fools
The Folly of Fools Insights
The Founder's Mentality
The Four Horsemen of the Tech Recession
The Four Steps to the Epiphany
The Full Stack Startup
The Gifts of Imperfection
The Gifts of Imperfection Notes
The Glyvian Think Tank
The Go-Giver
The Go-Giver
The Goal
The Golden Workflow
The Great CEO Within
The Greatest Businessman in The World
The Greatest Salesman in The World
The Growth Marketer's Playbook
The Habituation of Excellence
The Hawthorne Effect
The Heart of Innovation: A Field Guide for Navigating to Authentic Demand
The Information
The Inner Game of Tennis
The Inner Game of Work
The Intangible Skills You Can't Interview For
The Internet
The Joy of Game Theory
The Key Skill We Rarely Learn: How to Feel Your Feelings
The Knowing-Doing Gap
The Knowledge Economy Is Over. Welcome to the Allocation Economy
The Ladder of Success
The Language of Uncertainty
The Last Bus Problem
The Laws of Human Nature
The Lifecycle of a Webpage
The Logic of Failure
The Lost Art of Listening
The Magic of Big Thinking
The Math Behind Deep Learning
The Meaning of Ownership
The Meta on Learning 2026
The Midwit Trap: Why Sophistication Defeats Itself
The Mindfulness Game
The Molecule of More
The Mom Test
The Moral Case for Making Money
The MoSCoW Method
The most profitable skill of the 21st century (not AI)
The Nature of Value
The Neuroscience of Risk Taking
The One Question That Accelerates Every Ambitious Goal
The One Thing
THE OPERATOR'S MANUAL ON WINNING ANY RELATIONSHIP
The Order of Time
The Outsiders
The P Rules
The Pain is the Rehab
The Pain We Can't Outrun
The Philosophy of Progressive Refinement
The Phoenix Project
The Pipeline Delusion
The Potential of Integrating Intelligence and Intuition
The Power of Mathematical Thinking
The Power of Myth
The practical application of "Rocks, Pebbles, Sand"
The Presentation Architecture Framework
The Price We Must Pay
The Principles of Product Development Flow
The Principles of Scientific Management
The Process
The Prompt Report: A Systematic Survey of Prompting Techniques
The Psychological Needs of the Extremely Ambitious
The Psychology of Action: Linking Cognition and Motivation to Behavior
The Psychology of Strategy
The Psychology of Time Perception
The Psychology on How We Interact With Things
The Psychopathology of Beliefs
The Purpose-Built AI Services
The Pursuit of Wow!
The Qualified Sales Leader
The Ratchet Effect
The Rebel Allocator
The Reframing Matrix
The relationship between Mindfulness and Executive Functioning
The Remarkable Effect
The Revenue Takes Care of Itself
The RevOps Playbook: Owner.com CRO’s Secrets to Scaling
The Righteous Mind: Why Good People Are Divided by Politics and Religion
The rise of product-led sales
The Roomates
The SAAS Sales Method: Sales as a Science
The SageMaker Family
The Sales Development Playbook
The Science of Storytelling
The scientific literature of visualization
The Score Takes Care of Itself
The Scout Mindset
The Self as a Center of Narrative Gravity
The Short Case for Nvidia Stock
The Six Fundamental Principles of Design
The Spiderweb Strategy
The Star Principle
The Status Game
The Status Game Insights
The Stepping Stones You're Not Building
The Strange Order of Things
The Strategy-Focused Organization
The Subtle Art of Not Giving a Fuck
The Talent Factory: How To Identify and Develop A-Players for Your Team
The Ten Principles Behind Great Customer Experiences
The Three Greatest Survey Questions Ever
The Toyota Way
The Transaction Costs of Work
THE TROUBLE WITH INCENTIVES: THEY WORK
The Trusted Advisor
The Trusted Advisor Revised Notes (Claude)
The Ultimate Hack: How To Meet Anyone and Make Success Inevitable
The Ultimate Sales Machine
The Undercurrent Skills Maturity Matrix
The unprofitable SaaS business model trap
The Upside of Your Dark Side: Why Being Your Whole Self--Not Just Your "Good" Self--Drives Success and Fulfillment
The value of an activity log
The Virus of The Mind
The War of Art
The Way of The Superior Man
The Way Richard Works
The White Pill Manifesto
theHarvester
Theory of Constraints
Theory of Mind
Things 10X People Do
Things I know at 40 I wish I knew at 20 by Mark Manson
Things That Make Us Smart
Things That Make Us Smart w/ Claude
Think Twice
Thinking and Deciding
Thinking Fast and Slow
Thought Experiments
Three ways to get the most from your Confluence personal space
Through the Language Glass
Tiago Forte
Tim Denning
Tim Ferris
Tim O'Reilly
Time and Watermarks in Confluent Cloud for Apache Flink
Time Asymmetry
Time Management
Time Management Advice for Sales Reps
Tinkertoys
To learn anything well
Tony Robbins
Tool Use v. RAG
Tools
Top 10 Connectors Cheatsheet
Top 7 Leadership Styles
Top Interpersonal Speaking Skills
Top Two Reasons for Churn
Topics to discuss with Life Coach
Traits I Value
Transactional Analysis Frames
Transferring Tacit Knowledge
Transparency is the Key to Accountability
Transport & Client
Triangulating Market Sentiment
Tricks for Introverts
Trigger List
Troubleshooting Issues in MySQL
Troubleshooting Laravel Environment Variables
Trueridge
Trueridge Dossiers
Trueridge: 10X Leverage
Trueridge: Accelerated Influence
Trueridge: Products
Turbolinks vs JS Framework
Turning Desire Into Dollars
Turning Pro
Tutorial Introduction to Streaming Application Development
Tutorials
Twilio
Twint
Twitter Hack of July 2020
Tycoons
Uber
UiPath
Ultimate Business Discovery Questions
Ultimate Organizational Skill List
Ultimate Question Vault
Ultimate Writing Handbook for Nonfiction
Umwelt
Uncapped Podcast
Understanding a forecast call
Understanding Composer
Understanding CORS
Understanding DNS
Understanding Docker-Compose
Understanding EC2
Understanding Environment Variables
Understanding Flexbox
Understanding How People Use The Web
Understanding HTTP
Understanding HTTP caching
Understanding Javascript Environment and Execution
Understanding Javascript Window Object and It's Descendants
Understanding Laravel Service Container
Understanding Laravel Spark
Understanding Media: The Extensions of Man
Understanding Michael Porter
Understanding Michael Porter: The Essential Guide to Competition and Strategy
Understanding Motivations > Marketing Hacks
Understanding MySQL Indexes
Understanding MySQL Statements
Understanding Networking Ports
Understanding OAuth2
Understanding PHP
Understanding Social Network
Understanding Try, Catch, Finally statements in PHP
Unearned Wisdom Notes
Unit
Unit Economics
Unit of Work
Unit of Work with ChatGPT
University of Chicago Writers Lab
Unreasonable Success and How to Achieve It
Use Case Based Sales Pipeline
Useful Array Functions in PHP
Useful Complexity of Thought Management Tools
Useful HTTP Codes
Useful php date tokens
Useful PHP file functions
Useful PHP Unit commands
Useful Prompts
Useful Terms
User Stories
User-defined Functions in Confluent Cloud for Apache Flink
Using Autonomous Agents with Nat Elliason
Using Faker PHP package
Using Jigsaw from Tighten
Using Laravel Eloquent Effectively
Using Nano in terminal
Using Tailwind UI
Using the ideas of Donald Reinersten to Intuit the Triangle (More, Faster, Better)
Using The Trust Equation
Valuation Mastery
Value Add Disease
Value Investing
Values in Therapy
Vaughn Tan
Venkatesh Rao
Virology
Visions, Strategy, Tactics, Execution
Visualization Techniques for High Output
Vivid Visions
Voice of the Customer
Vox Day
Vue
Vyv App
Wanting
Warren Buffet
Way of The Wolf
Ways to present website information
Web 2.0 Framework
Web Analytics 2.0
Web Application Architecture
Website Information Architecture
Weekly/Monthly/Quarterly Knowledge Review
Wenger's communities of practice theory
Wes Kao
What Are AI SuperPrompts And Why They Are Important.
What are some techniques startups can use to initially draw attention to their product?
What are some things about India that foreigners don't believe until they come to India?
What are some top automation tools that entrepreneurs use, things used for organizing life, contacts, deals, finding information, networking, and getting things accomplished?
What are the best landing page builders?
What are ways in which poor children can outperform rich privileged children?
What can cause a great startup to fail?
What drives great entrepreneurs
What great AI Teams do
What is a CDN
What is a Mindset
What is the best detailed advice you'd give to a software or mobile app start-up company?
What is Value
What is your main advice for those starting their own business?
What makes a good rule
What qualities are shared by most successful startup home pages?
What should every aspiring writer know about writing?
What the CEO Wants You To Know
What Theory is Not, Theorizing Is
What to do when your client doesn't know they have a problem
What We Learned from a Year of Building with LLMs
What will be true about data 10 years from now
When trying to decipher information from influence
Which channels should B2B company use to reach potential customers and effectively promote its product?
Which Self
Why Acceptance Works In Behavior Change
Why Buddhism is True: The Science and Philosophy of Meditation and Enlightenment
Why Deadlines Matter
Why Ideas First Approach To Innovation is Misguided
Why Input Goals Matter w/ Claude
Why Search Before Generate
Why you would need your own servers vs Cloud Vendors
Wide Receiver Stats That Matter for Fantasy Football
Will To Power
William Beteet III
William Edwards Deming
Willpower Doesn't Work
Wired for Story
Wisdom by Intellectual Belief
Wisdom of Crowds
Wooden's Leadership Game Plan
Words
Work Principles 2026
Working Backwards
Working The System
Working with Evolo landing page
Working with Laravel Eloquent and dates
Working with Laravel HTTP Responses
Working with Math and Numbers in Javascript
Worst To First
Wrestle Your Devils
Write-Ahead Log
Writing & Communication Theories
Writing Handbook
YNAB
You Aren't Learning If You Don't Close the Loops
You Need More Volume
You Need to Ship Faster
You Should Write An Agent
Your Discomfort Tolerance is a Muscle—And It's Probably Atrophied
Your job is to solve problems, not look smart
Zachary Perret
Zain Kahn
Zero To One
Zinc
Rich Hickey
🧠 Free Recall
❓ Quiz
🔍 Cues
🔮 Simulation
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when was the last time you thought about something for an entire hour? Like nobody bothered you and you had an idea and you sat for an hour and thought about it. How about for a whole day? Does everybody remember the last time they sat and thought about something for a whole day? How about over a course of a month? You had something you were working on and obviously, not spending all the time every day when you started thinking for a month. Or a year? These are tremendously valuable moments if you get to have them at all. I consider myself extremely lucky to have had the ability to think about probably three different things for a year or more. One of them is Clojure. And there's nothing I prize more than that kind of time. The other thing I'd ask is when was the last time you felt confident trying to do something you had never done before and what do you think it takes to become confident doing something you've never done before? Obviously, as software developers, a lot of times we're doing the umpteenth application that takes something out of a database and puts it on the web, but the luckier you are, the more likely you are to encounter problems you've never done before and... How do you start doing that? And not feel incredibly at risk? No, definitely, absolutely, positively not. The least expensive place to fix bugs is when you're designing your software... which everybody does, yes? (Mm-hmm.) I will contend of all the things I'm saying here which are very very extremely fuzzy, that without a doubt, most of the big problems we have with software are problems of misconception. We don't have a good idea of what we're doing before we do it. And then, go, go, go, go and we do everything. We have practices and all kinds of stuff, and we feel really good about ourselves after that point; but if you mess it up, as Mark said, in step one, it is not going to turn out well. They're not problems of implementation. There are problems of implementation, obviously; and testing and other things help with those. But problems of misconception are not generally addressed by testing or type systems or the things we use to correct defects in implementation. There aren't really type systems that can tell us if we've got a good idea or what we're doing addresses that idea. I'm going to talk a little bit about Analysis and Design. I know that's so 90s and ugly and was rightfully criticized and really dropped, because people considered it to be about process and drawing pictures and knowing everything about everything and making comprehensive plans in the Waterfall Model, and there was amazing amounts of stuff that was terrible about this. But that doesn't mean that the step before 'go do it' is not an important step. I think we don't spend enough time and energy or make enough time or get allocated time. It may not be a matter of our choice. We could say: oh, we would like to spend some time thinking about it but we have to ship something next week. But we are definitely suffering in quality because we don't spend enough time here. So what I'd like to do is sort of just whatever you think Analysis and Design is. I'd like you to just forget for the moment and let's try to make really simple definition. Analysis and Design is about two things, identifying some problem that we're trying to solve and assessing our proposed solution in terms of whether or not it solves that problem. That's really what it's about, not about anything else. We should be solving problems. We should not be building features. There's nothing about feature... what is feature? Feature is just an attribute of something. It's the shiny, you know, chrome knob on something. It's not the purpose of the car. There's no guarantee, if you put together a feature list, even if it comes from the customer, that it's going to solve their own problem or that it solves any problem, or that the features, when you put them together don't introduce a whole ton of other problems. So programming and writing software is not about completing lists of features. In particular, features provided by users, in spite of their best efforts to satisfy themselves, are often really not good ideas. You've got to dig underneath it and figure out what problem they have and that's the best solution to it, and then reconcile it with whatever they ask for. We also have a tendency, because we're all smart and we love being smart and sort of figuring out how to make things go that figuring out how to make something go is good no matter what it took to do it. If we can find a way to get around a problem, we're like, "Whew. That's great." And it's not great. Avoiding problems, which we're all capable of doing, very capable of doing, isn't the same as solving them. We should really try to work on solving problems. The thing that I'm going to talk about today is really that there is a bunch of technique and skill to solving problems and the first one is just to make an effort to understand the problem you're working on, to recognize, identify it, put it somewhere and talk about it. Problem solving is definitely a skill. I think you shouldn't take away from this talk that, you know, there's a certain kind of person who's good at problem solving and they get to this part of the job and we can practice these other things. You can practice this part. Polya wrote this amazing book called, 'How to Solve It' in 1945 or something which is about how to practice how to practice, and what are the techniques of solving math problems in this case. It's a terrific book, full of great insight and if you've never read it, go onto Amazon right after my talk and order yourself a copy. One of the things that's not so great about the book is that it is in the Math space, right? In that space, there's this really nice thing that happens. When you're done, you think you have an answer, you have all the techniques of mathematical proof to determine, if you actually have, whereas as software developers, we don't have that. There's no way to prove that you have a good solution to somebody's e-commerce site problem. There's no mathematical techniques and there's not going to be any anytime soon, that will let us do that. But it is a skill and it is something you can practice, something you can learn about. And it's worth doing right because as human beings, we get good at what we practice. It doesn't matter what it is. There's amazing examples. People practicing things that they seem to have no potential hope to become good at it and they get good at it because they practiced it. If you practice problem solving, really practice, you will get good at it. If you practice methodology X, you will get good at that. I'd like you to ask yourself, where do you think there's more leverage? I don't care what X is. Pick any X you want. Would you rather be good at it? Or the general skill of solving problems? So what do we need to do? If we're going to work on solving problems, what is the activity like? The first thing is to actually say, "I am solving this problem. The problem is this blah, blah, blah, blah, blah and therefore, blah." I have seen so much software made where no one ever said that. No one ever wrote that down. Then, we have a whole system and no one said what problem it's supposed to solve. If we're not solving problems, I have no idea why we're in this room. We absolutely should be working on solving problems which means we should be enumerating what they are. And then from the mental standpoint, which I will talk about a little bit later, it is actually important to say them out loud. As the person who is trying to solve a problem, say it. Have a conversation with somebody in your group and say, "We need to solve this. The problem is blah, blah, blah." Rant or talk and have a little conversation, or write it down. It's just like you use the practice of repeating somebody's name when you're introduced to them as a mnemonic to help you remember their name. It's the same thing. This is the seed of solving the problem. It is stating it. The next part which is definitely trickier, and Polya's book is great. It's got a lot of practical things. Many of these overlap what he said. It is to understand the problem, so we said, "We have this problem. I think we need a NoSQL database." There's something missing, right? "We have this problem. We need a NoSQL database." We haven't actually said why. What are the characteristics of this problem that lead us to this solution space? And this is where all the interesting work is, I think, in software development. So the first step is, what do you know about what you're trying to do? There's definitely going to be a bunch of facts. There will be customer requirements. There will be other things. There will be context, you know, the system has to run on this kind of box, run this long... It can't consume more than this many watts and has to support 10 million users, whatever it is. There are those kinds of things, and constraints. All the stuff are facts you know about what you're suppose to do. There will be things that right away you know you don't know. I wonder where we're going to get the data as an input to this thing? Or what are we going to do when our main data source for it isn't available? Do we have a secondary type? There will be things like that. Of course, there will be things that you don't know when you don't know. Well, that's fair but if there's things you don't know, you should think about them now. The other thing to do is to say, you know, everybody says, "Oh, do X. I have this great idea for X." As if you're the only person in the world that ever had this problem to solve. That's very, very unlikely so go find some other solutions to similar problems. Are there any others you know about? What can you find out about them? Because looking at other solutions to the same problem is the number one way to get up to speed really quickly and start working ahead of the best known solutions in this space because what you'll have to do then will just be an incremental step above what the last guy did. But if you're ignoring what the last guy did, you're starting from scratch so you definitely want to look around in the space. Now, I'm not advocating methodology or anything but if you're going to bother to do all this work, you should write it down somehow, in some way. I don't care how. The other thing you have to do is you have to be discerning. You have to be critical. We're sort of in this world because there's this whole community stuff. It's like, I just hear awesome. I'd like awesome to happen. I just hear it 50 times a day. Not everything is awesome. So it's hard to talk about other people's stuff not being awesome so just, mainly, focus on your own stuff. In particular, as you're finding solutions, as you're trying to get on your way to a solution to a problem, look for defects in your own solution. Of course, you could have a whole talk about this because there will be technical errors. There will be errors in logic. There will also be errors of taste and judgement, abstraction and all those kinds of things. It all feeds into this, and there is an entire talk and this area. But whatever issues you can find in your own solutions, try to solve those too, right away, up front. So the other thing you see is, "Oh, we're going to do this." "We use a NoSQL database." "That's great. It has these 10 attributes. It's awesome." It's really easy to get excited about the good parts of what you do, but you should be looking for tradeoffs. The chances of there being no tradeoffs in any solution are slim. The other thing is just this, again, the 'what you don't know' thing. If there's stuff you know you don't know, there are questions you should be asking in order to find out what you don't know. You don't know everything so there should be question marks on this, whatever it is that you want to use that you are going to write all this stuff down. There should be question marks on that page. If there are no question marks, you're missing a step. The other thing is you have to think about, you know, none of us are born knowing how to write software. None of us are born knowing about SQL or the characteristics of the web or protocols or anything else. And if you're trying to solve a problem, especially in a space where you haven't done it before, you're going to have a very limited ability to come up with a solution if you don't have a lot of input. You're going to need a lot of different inputs so that you can let your brain go around in between them and say, "Oh. Yeah, this idea and that idea are connected to each other and therefore, I can do this other thing." If you only take a really narrow slice up, "I see exactly what I'm doing right now, right this second to deliver next week." You're not going to have enough inputs to make decisions. So you want to read about the kind of space that you're in, widely, very specifically. Ooh, there are other people trying to do exactly the same thing and then, broadly that there's other characteristic problems and maybe, even if you want, go try to find research papers that are kind of in the same space. It's amazing the cool things you can find by searching something like ACM for papers about the kind of, it's like, "Oh, I wonder if we can get a certain kind of hash code that does whatever." You go into Google and type, 'hash code that does whatever.' Enter, and if there's some scholarly, ACM references, grab those papers. Even if you only understand like a tiny fraction of the paper, it's likely to contribute to your ability to think about your problem. The other thing is even if you're not going to tell the other guy, when you're looking at other solutions, be extremely critical. I can't tell you how often you're going to find the next best idea by completely crucifying the last guy's idea. At least, in your own head. Take it apart because when you take it apart, you're going to find a couple of things maybe they didn't write down when they were doing it. So everybody says design is about tradeoffs. Everybody knows this. Usually when they talk about tradeoffs in their software, they're talking about the parts of their software that suck. I had to make these tradeoffs. That is not what a tradeoff is, right? You have to look at, at least, two solutions to your problem. At least two, and you have to figure out what's good and bad about those things before you can say, "I made a tradeoff." So I really recommend that you do that, and when you do it, you might want to write that down somewhere. Okay. So let's talk a little bit more about practice. A big part of trying to do this work is maintaining your focus. We had a really nice talk yesterday about flow and that is kind of focused-related concept, and when you're trying to do design work, you also need... I think some of the most extreme focus you're going to ever need. And so there's some cool aspects to the hammock. One of the cool aspects to a hammock is that you can go on a hammock and you can close your eyes and no one knows that you're not sleeping but they won't bother you be cause they think you might be sleeping. So it's very cool. Computers are bad, bad sources of distraction. They are so bad especially for people like us. It's just like, uh... something else besides what I'm trying to think about. You desperately need to get away from the computer if you're trying to focus. It's almost impossible to focus sitting at a computer. The other thing about focus is that you're going to be making tradeoffs when you try to focus really intensely. You're going to drop balls. You're going to miss calling people back and responding to emails, and doing your slides for conferences until the airport on the way there and things like that. That's just the game. The one thing though is that you should communicate to people that you care about, about this process. And the fact that when you're doing it, you're going to seem pretty far away and that's not a comment about the person that you care about. It's just the nature of doing this kind of work, so it is important to sort of do it. A lot of people will not get time to do this all day every day, or over the course of an entire week, but if you're going to get some focus time, define what that is. Everybody knows about time-out time for little kids. Well, programmers need this focus time so like little kids, they need to go sit on the hammock and have nobody bother them. So for me, personally, I think that the process involves two parts of your mind and this is the stuff that you're seeing in books written about this or whatever. I haven't read them but they seem to correspond to my personal experience which is that, you sort of have this waking mind and background. And your waking mind is really good at that criticizing part. It's extremely analytical and it's very, very good at tactics. Like right now, we need to make a decision, the lion is chasing after us, jump left. We are really good at that. That's what our waking mind is about, about keeping us alive and making short-term decisions, and looking at the immediately present information and doing something about it. However, if you think you're going to sit down and look at a problem for the first time and stare at your computer and do whatever and have a conversation for 10 minutes, and make a really great decision. I don't think so. I know I can't do that. Definitely not. The problem with this kind of thing is it tends to push uphill, "Oh, I see this. Oh, I see that. Oh, I see... okay, here I have a choice of left and right. I can go right, okay, that's more up. Left or right, right. You know, left does more up." This part of your thinking is really good at finding the local maximum, but it's not very good at getting off the track it's on, and finding that there's another hill over there that really takes you higher. But there's a very, very critical activity that you have to engage in and I think that if you want to use your entire brain and become very good at problem-solving, and that is, to think about using your waking time to assign tasks to your background mind, to actually think hard about something and create work for your background mind. That really is the point of the hammock and all this listing and all this work that we're going to talk about you're going to do when you're awake, is actually to give the other half of you stuff to do. The other good thing about your waking mind is when you do think that you have a great idea that you have come up with in your background mind, your waking mind is good at picking it apart, saying, "Ah. You thought you woke up with this brilliant idea but now, I'm seeing this characteristic of it that seems not so brilliant." So let's talk about the background mind. I'm not going to directly equate it with the sleeping mind, but the sleeping mind is the number one instance of background mind. You can find access to your background mind during the day while you're awake but it's tricky. It's good at making connections. The kind of thing like, if I leave my... If I make a hut out of mud and it rains hard, it will disintegrate. It's not necessarily the thing that you can tactfully figure out, your background mind is going to know aspects of all those different components and make the connections and synthesize them. Even when you think you're really hot at making decisions on the fly, you're almost always just regurgitating something your background mind has already figured out. So the background mind is good at synthesizing things. It's good about strategy. And so when Mark talks about abstractions and things like that, abstractions are software strategy because the idea there is you're making some super global decision that's going to need to be correct in a whole bunch of contexts in which you can't make tactical decisions yet. Now, what does it mean to make an abstraction you're going to derive libraries from? What does it mean to put something in a programming language when I had no idea what you guys are going to do with it? It's a more strategic kind of thing. You don't build programming languages and say, "How did this programming language deal with HTTP requests?" And what you want to do is give Mark something that he can use when he's got tactical decision to make about HTTP requests. And that's just strategic kind of thinking. Your background mind is good at strategic thinking. If you want to do abstraction, you have to find time to do this thinking because that's the part of your brain it comes from. It does abstraction, it draws analogies. I think this is where you solve most non-trivial problems. You can make good decisions in the moment otherwise, but if you're really trying to solve something hard, you've got to engage the other half of your head. So I'm not just saying this. Scientific American said that when we're sleeping, we process the information during the day because that's pretty obvious. Sleep reinforces memory which is good. I mean, it is important to remember what you're working on, but more importantly, it is a great sorter out of things. So we had this whole... I just advocated taking a lot of input. Taking a lot of input, doing all this analysis of the requirements in the space, doing all the reading, looking at competitive solutions and tearing them apart. There's this ton of stuff. When are you going to decide what about that is important and what isn't? When you're asleep. That's what happens. Evolution has solved this problem for us and that's the solution they came up with. We can't ignore it. We have to use it. But the most critical thing is this one, finding hidden relations and solving problems we were working on. So imagine if somebody says, "I have this problem of this, that, that, that, that, that." And you will look at it for 10 minutes and say, "Okay, I'm going to go out to the movies and do something else or whatever." Then, you go to sleep. Are you going to solve that problem in your sleep? No. And you didn't think about it, did you? No, you didn't think about it. You didn't think about it hard enough while you were awake for it to become important to your mind when you're asleep. And this goes back to that feeding your background mind thing. You really have to work hard just think, not typing it in. Just thinking about a problem during the day so that it becomes an agenda item for your background mind. That's how it works. It's when people are out there and they're like, "Oh my God. How am I going to find food and this is happening there but I know I saw elk over there and they seem to be by the water sometimes, or whatever." That's when you wake up as a caveman and say, "Let's go hunt for animals by the water." It's not a logical deduction. It seems like that when your foreground mind is analyzing it. There's no logic for that necessarily. It's really a process of this very parallel kind of thinking. So this is very important. So we have a problem, in general, because we're just being asked to write software that's more and more complex as time goes by. And we know there's a 7 +/- 2 sort of working memory limit and as smart as any of us are, we all suffer from the same limit but the problems that we are called upon to solve are much bigger than that. So what do we do if we can't think the whole thing in our head at the same time? How can we work on a problem with more than nine components. What I'm going to recommend is that you write all the bits down especially now, you've written a lot down about the problem. You know what the problem is, you know a lot of facts about it, you know the constraints about it, where it runs. You know you've asked yourself those questions. You wrote them down. I wish I knew blah. You looked at competitive things and said, "That looks great over here but that part of that competitive thing sucks. I hate that. I wish that wasn't there." You gave this huge agenda to your background mind and when you're trying to load it up, you need to survey, and that's the point of writing it all down before. If you've written all the stuff down including some sketch of how you want to solve the problem, you can go and just sort of jump around and look at that. And sort of like, you know, how many balls can you juggle? "Well, I can only juggle so many but I can't juggle at all." But if we look at the 7 +/- 2 thing, we could say we can juggle seven to nine balls but if you can imagine having an assistant who every now and then can take one of those out and put a different color in and you can juggle balls of 20 different colors at the same time as long as there are only nine in the air at any one point in time. And that's what you're doing, you're going to sort of look around at all these pieces and shift arbitrary shapes of seven into your head at different points in time. Maybe you'll draw pictures. Don't use a UML tool to do this. It's not a methodology. So go over and over. But then, you must again step away from the computer. There's another really important part of doing this which is go and sit somewhere and have no input, and close your eyes and not go to sleep. Close your eyes, because we have this other thing. Everybody knows what it is. It's really hard to describe it, but does everybody have a concept of their own mind's eye? What you see when you close your eyes and you start thinking about something. It's this weird, I mean, it's not actually technically visual, though some people are really vibrantly visual. I know, for me, it's... I don't know. I can't describe it but it's not very realistic. But you need to do that. That part is important for your brain because at that point, you're switching out of a sort of input reception mode. If you just look at your list, you're sort of in the mode of, "I'm getting input." But when you're sitting and contemplating something, and hashing it over in your head, you don't have any other input which means you're exercising the recall. I've looked at those 20 points. Let's just say it was 20. I've looked at those 20 points over and over and over again and I jumped around with input between them. Now, I close my eyes and I'm trying to recall them and think about them a little bit more in my head, and you're going to find if you've done the last step going over and over, you will actually be able to sit on a hammock and pull all the different parts of a fairly large problem in and out of your head, admittedly maybe one at a time, and think about them that way. That exercise is really, really important. I don't know why, it just is because it forces this recall thing that definitely makes those agenda items for your background mind. So we call that mind's eye time. Now, you're done. Cake is in the oven. You just have to wait. It's so good. One of the things I would say is at least wait overnight. No matter how you and your buddies talk about it and you just feel like such a hotshot today, "I have got this thing." Yup, sleep on it at least one night. At least, if it's an important decision. Now, how many people woke up this morning with the answer to a heart problem? You see? It's science. Science at work. No, it's really kind of an unfortunate thing. If you're not thinking about this, you think what happened? "I worked hard all day." Like, "I'm done working. Time to relax." Unfortunately, if you believe in what I'm saying today, you're actually doing something kind of important when you're sleeping. So occasionally, you really have to give your brain a chance to do that other part of the job. If you always deny it, I don't think you're going to have the best results. Unfortunately, sometimes, overnight is not enough. Some big problems, especially finding really good abstractions or finding answers to things that satisfy a bunch of simultaneous constraints. Take a long time, it just does. And I know, everybody has to ship and everything else. In that case, a lot of what I'm saying doesn't apply and like I said before, I consider a huge opportunity when I get an extended amount of time to think about a problem because I know I'll come up with a better answer. But one of the ways that you can deal with this and not get stymied like, "Well, let me just think about that for 3 months." Because most managers are not incredibly receptive to that sentence. Just work on more than one thing not inside one day. Try to work on one thing each day but if over the course of time, you have like three projects, it's quite possible to load one up and work on it for three days. And you're not finding answers to any of your question mark items or able to enumerate new possibilities, so you're kind of stuck a little bit. Just switch to another project and do that for a few days. You have to amortize the loading up time that can take between an hour and an entire day to load up something, so once you've done that, you try to get at least the rest of the day or three days or more on it, but don't get hung up about the stuck thing. Just switch. Don't stay stuck. Switch. Or get more input, talk about it more. You've got to keep stimulating the pathway. Don't stay stuck on it. Then, yeah. Then, eventually, the cake comes out of the oven. You wake up and you have a great idea. You think you know the answer to your problem or you have a good idea for a solution. Unfortunately, sometimes, you have an answer to not the problem you were working on. You were working on three projects and you loaded up Project C, and you woke up with the answer to Project A. That has to be okay. Just switch and take advantage of it, at least capture it. Now, if you wake up to an answer with some other thing that you can't work on that day, capture the results of the background process. They're really useful. Finally, you do have to take your great ideas and figure out if they're actually great by either analyzing them more which is certainly important but sometimes, you just have to write them and type them into your computer. Actually, we all have to do this. You do, eventually, have to code. It's fun, Stu has this great - he's seen some of my design sheets (motions of folding something open) - what does he call it, "document of despair" or something. It seemed to be all like, you can't do this and work like that, question marks, blah, blahs. Only thing is it's just like that. It's all negative but it's all challenges to the problem solving process. It's not like despairing. It's positive, it's saying, "I know what my challenges are and therefore, I can work on them." But you spit this thing out, now, you have something so you tried it... Try to avoid a lot of typing. I know I do because if I know that I've got an answer and the answer is small, that's one of the most telling attributes that is probably good. What I would hope from doing this whole process is that you gain confidence in it after you've seen it work for you. So that you say, "You know what, I have never done this before but I really have thought about it and this solution I came up with overnight feels awesome. Let's go." It is important to look at what you did and to run it and see, and find out new things about the solution and say, "Oh, you know what I had this supposition. It's not correct. I thought it would have this characteristic. It doesn't, etc., etc." I am not advocating the Waterfall Model. You're going to try stuff and go back, that's fine, but don't lean on this. Test-driven dentistry, I don't think I could come up with a better thing. Now, we can't really do that. The last thing is you are going to be wrong. I'm frequently wrong. That's part of the game. You're going to think of better ideas. I think that's one of the most exciting things. I think no matter what I ever thought of, the fact that I know, I'm going to think of something better as much as it will suck a little bit because I know I delivered something that was not the best, means that I'm still going. It is still working. So you will think of better ideas. Also, the facts change. It can change because of two reasons, right? One, you missed some of them early on so they're new to you because you skipped them. What else do we have? Changing requirements. It's just... we all know this. The facts will change. When the facts change, do not dig in. Do it over again and see if your answer is still valid in the context of the new requirements, the new facts. And if it isn't, change your mind. Don't apologize. Sometimes, you'll just make mistakes, errors on logic or you just get it wrong. That's fine. If I could advocate anything, that's 'Do not be afraid' especially, 'do not be afraid of being wrong.' So in summary, this was a rant. There's no summary.
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